Tropes vs Women – How To Win The Argument

Firstly, if you’re an MRA or misogynist who’s come here to view new and interesting ways of abusing Anita Sarkeesian, I’m afraid you’re out of luck. To use a cricket analogy, You play the ball, not the man, so there will be no discussion of personal history, politics or other such nonsense.

What I am trying to do is give anyone interested in genuine debate surrounding Tropes vs Women a grounding in the issues that are brought up in the Damsels in Distress series of videos and suggest things that, if you want to try and rationally debate the salient points, you would need to counter to have an effective argument. I am not going to do your arguing for you! I personally agree with the broad message that is presented in Tropes vs Women, what I’m interested in discussing is ways that message might be critically engaged with.

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Going For The One – Yes

This was the first Yes album I listened to, and it’s still a revelation to me. I’d been to see Rick Wakeman a few years earlier, I had pretensions of adequacy as a keyboard player and I worshipped at the becloaked keyboard god’s silvery hem, but I’d not gone far into the murky world of Prog Rock. A chance conversation with my then girlfriend’s father led me to his vinyl copies of Going for the One and Tales From Topographic Oceans and a lifetime of verbal abuse from those not in the Prog fraternity.

I’d dabble in other genres of music, but my love of complex harmonies, counterpoint and virtuosic musicianship always led me back to Progressive Rock in general and Yes in particular. I was in awe, in every sense of the word, of Rick, Jon, Chris, Steve and Alan. I was afraid of their ability, it seemed inhuman to me, and still does in some respects. Going for the One, from the playful lyrics and sense of fun in the title track to the esoteric wonder evoked by Awaken via the production brilliance of Parallels, I was hooked.

There are better records out there, with better players, more interesting songs and superior production, but they don’t move me in the same way. The hair stood up on my neck when I listened to the album for the first time, and still does if I’m in the right mood. Listening to Awaken was like stepping into an ancient, alien landscape. I knew I wanted to make music like that.

My ambition has been tempered somewhat by my lack of technical playing ability, I have neglected my duty to practice, leaving my keyboard skills sorely lacking, but I maintain the passion to create music that is different and evokes an emotional and intellectual response. I may not succeed by anyone else’s standards, but I’m having a blast trying.

Thank you Going for the One, you made my life a better place!

One Site to Rule Them All

I’ve got five different websites at the moment, each one themed to a different interest I have, each one linked to each other in a byzantine fashion that really only helps web domain registrars. To end all that fuss, I’ve decided to amalgamate the sites into one easily affordable monthly… wait, no. I’ve decided to incorporate the websites into one spot – ravenshaw.net – so that I’ve only got one place for my online identity. Unless you count twitter. Or Facebook. Or Google+ (Don’t be ridiculous, no-one counts Google+… – Ed.)

Soon I’ll be archiving all my old posts from aberrantcoding.co.uk and scifielectro.com to this site and retiring them as and when the domain renewals come up.

Onwards and upwards!

Devil’s Attorney

I mentioned in my review of Tiny Tower that I felt a bit disappointed that there wasn’t an end to the mindless toil in that particular game.  I began to get that same sensation in Devil’s Attorney after moving into my second new apartment, I felt the familiar dread of buying another set of furniture and chintz and I considered giving it up.

I didn’t, in the end.  The voice acting was funny, the cases were well constructed puzzles and the art style reminded me of Rock Star Ate My Hamster, Day of the Tentacle and Sam and Max.  The final level, a courtroom battle worthy of A Few Good Men or Kramer vs Kramer, came as a surprise, as it dispensed with the static puzzle flavour of the game up to that point and became a randomised series of blow and counterblow. I found that it was easily the most challenging and, for that reason, the most enjoyable.
And, in an age of micro transactions and never ending games that don’t evolve out of their initial rut, it was refreshing for the game to have a defined end. The story was light but held my interest and it was satisfying for it to be wrapped up in some style.
Recommended!
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