Warhammer Fest

I was only able to make it to the Sunday event, but I did speak with a few folk from GW, Steelsky and Cubicle 7 about goings on in the worlds of Warhammer Underworlds, WU Online, and Warhammer Fantasy Roleplay, both 4th edition and Age of Sigmar.

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Warhammer Underworlds – Basic Boards – Just the Hex, Ma’am

If you’re like me, then you might like to see the Warhammer Underworlds boards with no artwork, as it gives you a much clearer view of where the various hexes are without distractions. The gallery below includes all currently available boards with zero artwork.

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Warhammer Underworlds Advantage?

While it may seem clear that achieving glory is the way to win Warhammer Underworlds, it is less clear as to the best way to do so. Because Underworlds is a deck-building game as well as a miniature skirmish game, there is a constant interplay between board and model position, the cards in your hand and your deck, and the activation sequence itself. This means that your strategy will require flexibility as there are many complications that could change the character of your game. So, instead of trying to come up with a hard and fast set of killer combos (although Charge – Shardgale – My Turn – Upgrade – Ready For Action is pretty damn cool) it is probably more useful to understand key concepts that have been floating around in other games that may inform your deck-building process and decision-making in game.

I think there are two key resources in your armoury – one obvious and one less so. The obvious resource is your cards, and I include your fighters in this. The less obvious resource is activations.

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Elite Dangermouse

I’m getting the hang of this, I think. I’ve just cracked 1 million space credits in the virtual space bank through a combination of trading commodities and delivering cargo (my last job was transporting Imperial Slaves to a backwater colony, probably to do some hard labour in the highly profitable mining venture there. Hey, what do I care? They’re pixels not people!) So, in an effort to continue my low level tips for newbies, here we go again:
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Not so Elite (or Dangerous)

In the past week I’ve been racking up some flying hours in my favourite Mal Reynolds simulator: Elite Dangerous.  I’ve moved from Sidewinder to Viper Mk IV (I was a premium beta backer), back to Sidewinder when I realised I couldn’t afford the insurance on the Viper or any upgrades, to Hauler. Here are my top tips (mistakes I am cleverly trying to lampshade) for new pilots.
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