I mentioned in my review of Tiny Tower that I felt a bit disappointed that there wasn’t an end to the mindless toil in that particular game. I began to get that same sensation in Devil’s Attorney after moving into my second new apartment, I felt the familiar dread of buying another set of furniture and chintz and I considered giving it up.
I didn’t, in the end. The voice acting was funny, the cases were well constructed puzzles and the art style reminded me of Rock Star Ate My Hamster, Day of the Tentacle and Sam and Max. The final level, a courtroom battle worthy of A Few Good Men or Kramer vs Kramer, came as a surprise, as it dispensed with the static puzzle flavour of the game up to that point and became a randomised series of blow and counterblow. I found that it was easily the most challenging and, for that reason, the most enjoyable.
And, in an age of micro transactions and never ending games that don’t evolve out of their initial rut, it was refreshing for the game to have a defined end. The story was light but held my interest and it was satisfying for it to be wrapped up in some style.